A fitness app depicting a user onboarding which implements different psychological practices to implement an effective onboarding.
1. After the basic sign up the user is asked to enter number of days they workout currently
according to the answer user can be taken through 3 different paths
2. Here they choose 0-2 days which leads them to a basic plan where they have an
interactive gamification component which they have to repeatedly press to fill the bar
3. We now apply the endowed progress effect by giving them a reward which leads
which keeps them using the app for more.
4. Next social pressure is used ( if we use Google/Facebook sign in ) we can show their
friends, if not popular instructors/influencers to gain rewards upon invite.