I began this challenge by researching other current sales apps in order to see their initial designs. I knew I had a goal in mind for this challenge: to make sales competition more of a "game", and to gameify it, I had a few ideas. First, I decided to encourage rankings, but as a leaderboard that tracked sales numbers. I wanted to have both team functions and individual functions, and I wanted to examine this from the perspective of the assigned challenge: i.e. from a manager, and not from a team member. I wanted to see immediate sales numbers and updates. I then decided that having different leaderboards for different periods of time made sense, as yearly and quarterly numbers are often just as important as monthly numbers. Finally, I thought including a chat that would allow collaboration, encouragement, and other messages would be constructive for everyone involved. It would allow employees to offer tips and help to each other, and it would allow the manager to directly support and encourage their workers. This sense of "gamifying" things encouraged the color palette and the use of Nunito, a rounded and more fun font to me. I built this design in Figma with the help of many, many plug-ins.
I began this challenge by researching other current sales apps in order to see their initial designs. I knew I had a goal in mind for this challenge: to make sales competition more of a "game", and to gameify it, I had a few ideas. First, I decided to encourage rankings, but as a leaderboard that tracked sales numbers. I wanted to have both team functions and individual functions, and I wanted to examine this from the perspective of the assigned challenge: i.e. from a manager, and not from a team member. I wanted to see immediate sales numbers and updates. I then decided that having different leaderboards for different periods of time made sense, as yearly and quarterly numbers are often just as important as monthly numbers. Finally, I thought including a chat that would allow collaboration, encouragement, and other messages would be constructive for everyone involved. It would allow employees to offer tips and help to each other, and it would allow the manager to directly support and encourage their workers. This sense of "gamifying" things encouraged the color palette and the use of Nunito, a rounded and more fun font to me. I built this design in Figma with the help of many, many plug-ins.

Feedback (3)
Love the effort put into gamifying the design. Love the colors, though I'm used to seeing red for alerts and not winning stats. I'm not sure how having a chat feature would help with friendly competition (cause chats can easily turn toxic). Overall, the design seems fresh and interesting. Kudos for the effort!
I really like your work. I feel the UX is appropriate for the task. I can see the screens interacting with the users.
I'm just loving it in every aspect of design ! wait a second,.. Why the 2nd guy have crown on his head in "Sales Ranking" ? If he was the 1st in last month, there's no need to give him special place in the next month leaderboard . It will demotivate others, rest awesome