This was a fun challenge which addresses issues at top of mind for all of us these days. Designing an experience to help users plan by looking at limited resources at a global level requires an immense amount of research. Although this challenge had a quick turnaround, I still followed a process structure I would for a month’s long challenge.
During the empathize & define phases of my research, I looked to a few established entities who help solve for local resource issues, and I reverse engineered a flow to work at a global scale. My findings only scratch the surface and would love to revisit with later iterations and deeper analysis to align with the user base.
For the phases of ideation & design, I sketched and prototyped screens for:
1. Launch
2. Sign up / login
3 & 4. Global shortage reports in a map & list toggle view
5 & 6. Regional & local shortage reports
7 & 8. Report details
Thanks for looking!
This was a fun challenge which addresses issues at top of mind for all of us these days. Designing an experience to help users plan by looking at limited resources at a global level requires an immense amount of research. Although this challenge had a quick turnaround, I still followed a process structure I would for a month’s long challenge.
During the empathize & define phases of my research, I looked to a few established entities who help solve for local resource issues, and I reverse engineered a flow to work at a global scale. My findings only scratch the surface and would love to revisit with later iterations and deeper analysis to align with the user base.
For the phases of ideation & design, I sketched and prototyped screens for:
1. Launch
2. Sign up / login
3 & 4. Global shortage reports in a map & list toggle view
5 & 6. Regional & local shortage reports
7 & 8. Report details
Thanks for looking!