Sven
4 upvotes
I approached Limited Resources Challenge with a minimal design and simple user flow to maximize the usability of an app. Screen 1: consists of items defined by the user on screen 4, The home dashboard also shows how much the price has risen in the last month, which is important for him to make a better plan. Screen 2: it consists of a calendar through which the user creates a plan and can view the plans he has created for this month. Screen 3: Contains all user-created plans for all months Screen 4: On this screen, the user can add items that are important to his life and that he wants to see on the home screen so that he can react immediately and create a purchase plan.
I approached Limited Resources Challenge with a minimal design and simple user flow to maximize the usability of an app. Screen 1: consists of items defined by the user on screen 4, The home dashboard also shows how much the price has risen in the last month, which is important for him to make a better plan. Screen 2: it consists of a calendar through which the user creates a plan and can view the plans he has created for this month. Screen 3: Contains all user-created plans for all months Screen 4: On this screen, the user can add items that are important to his life and that he wants to see on the home screen so that he can react immediately and create a purchase plan.

Feedback (2)
Hey Saily, thanks for the detailed feedback! I agree that the calendar needs weekdays to be better understood, it is an error in the design. In the first screen, i imagined that resources running out from the global reserve, and n% higher price should be calculated based on a previous month on a global scale, I agree there should be some info text about that also. Anyway, thanks for the great feedback! Looking forward to the next challenge!
Hey Sven! Good Job on making a really simple and easy to understand design! What I can see is that this design lacks context in many aspects which might confuse the user. What I would recommend is adding "days" in the calender view which would help user plan better. In the first screen, I do not understand from where things are running out? Is it from the user or is there an assumption that the resource might run out in the following month or next month? Assuming that user is running out of the items; I do not understand how does the app get to know what is running out of stock. Does the user input this manually or the app assumes the consumption rate? Also, it says that 'n%' higher price. Compared to when? A little context would help there too. In the created plans, you can add a bit more details such as images of what has been added or some description so the user has some context before opening the card. Overall you have done a great job. Cheers.